Improving your gauntlets does not improve their unarmed damage, so the point of smithing here is to 1. increase your armor rating for the early levels and 2. make higher tier gauntlets available at early levels. There is plenty of space to store your product. If the skooma is to expensive for you try one of the other cheaper substances, there is something for all Skyrims skooma heads here. Seems to fit the build well(am guild leader of both on that character). I find the utility of Fortify Carry Weight makes more sense, as you can just use that extra room to carry stamina potions. “Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?”. Time spent crafting is time spent not enjoying the game. Marked for Death is useful against incredibly pesky high level enemies like Ancient Dragons or Drauger Overlords, and probably the most helpful of the shouts listed here. Additionally, any target that is too high level to be affected by Mayhem or Harmony will show up on the top left of your screen informing you that they are too high level. Enchanting and Alchemy are necessary in this build. Still worthwhile early on. She is reluctant to say, but can be persuaded to give up the name of her dealer: Sarthis Idren and where he can be found (the Riften Warehouse). After completing the Helping Hand quest, the Dragonborn can speak to Wujeeta again and ask her if she got the Skooma. Hmm...pretty sure there was a heisenberg hat and glasses mod lol, Fudgemuppet did a build like this I'll recommend checking it out, Yeah I was basing it off that khajiit build but they didn't include a mod where I can actually sell skooma and I don't fuck with the leather armor . Ps. Arcane Blacksmithing is also at least somewhat necessary to improve the Ebony Mail, but again you can choose to not use that as well. Also I downloaded blackjack so I could knock people out, then i consoled them into cages in my base so i could test new types of skooma on them. We can make them fight each other using Illusion magic, sure, but why stop there? It should be noted however that unarmed damage from Fists of Steel only applies your gauntlets base armor rating. But that’s of course just a guideline and in no way suggests one can’t make a good build that uses all 3 crafting skills. I just adopted a couple kittens so Khajiit builds catch my eye but this is well executed and written. Or perhaps that is why you adopted them in the first place? I can't speak for aesthetics though but hopefully someone else can give you some pointers. Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit. No one can stop the mad god. Obviously Poisoner is important as well, as we want our poisons to be as effective as possible. Our main sources of damage are fists and pickpocketing poisons, and you can't pickpocket many of Skyrim's enemies (Dragons, Dwemer mechanisms, Draugr, oddly enough most things that begin with the letter D). Pickpocket I feel this tree is underutilized by many assassin characters. Character Build Turnoffs - A member of the Skyforge community, Skooma Dealer, posted a discussion not long ago talking about what people do not like to see in character builds. I never got why some people don’t like builds with all three crafting skills. The dealers are available 24/7 so you don't need to wait to get your fix. The Skooma Catwould spend hours every day crafting new illusions and turning invisible to prank their family and friends, much to their chagrin. So as stated I wanna become a skooma dealer any good mods that let me sell skooma? Muffle will eventually be replaced by the Muffling effect of the Ebony Mail. Added drug runners that carry contraband around skyrim (only active between Whiterun and Riften at the moment) The pair will allow you to craft fortify alchemy gear into fortify enchanting potions, and repeat as necessary to craft the best poisons and potions you can. Clothes for a skooma dealer? We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Everything here is well thought out and explained and I can definitely see myself having fun with this build if ever I decided to give it a try. Of course, it is up to you and your personal style. We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal). Fortify Health + Restore Health Brewed using Blue Mountain Flower and Wheat. Extract contents of the zip file into skyrim … Version 1.02 changes and features - Added new drug daril. ... Skooma dens are sprouting up all over Skyrim. These multipliers apply. ; Return to the jarl with the evidence. Frenzies an unsuspecting enemy to attack another, allowing you to deliver a critical punch. While traveling towards Skyrim to share their teachings with the embattled Nords, The Skooma Cat is arrested on the Skyrim border with Cyrodiil for a countless list of broken laws. People up to level 79, animals up to level 74, and undead/mechanisms up to level 59 will be able to be affected with all the Illusion perks and dual casting- you can improve this reach if needed using fortify illusion potions, but in my experience it's not necessary. It renders mages near useless and causes some mild damage to the digestive tract. Here are all the spells in the Illusion school we care about: Frenzy Spells: Fury (Novice) -> Frenzy (Adept) -> Mayhem* (Master) - Creatures and people up to level 6/14/25 will attack anyone nearby for 30/60/60 seconds. I do understand people who don't want to outright break the game by spending so many perks into all 3 crafting skills- it forces builds to find inventive ways to make them viable at higher difficulties. Many people dislike this armorpiece for stealthy characters due to it being both heavy armor (as stealth based characters typically use light armor or no armor) and for the issues it causes when trying to stealth around hostile enemies. Exposing the imp stool fungus to human flesh doused in slaughterfish egg albumin causes the mushroom spores to attach to the nervous system of most humanoids, causing paralysis and interrupting most bodily functions. The merchants will also buy your various junk. Harmony is particularly hilarious if cast in the middle of a busy city, such as Whiterun- you can level from 90 to 99 in my experience, and accrue no bounty in doing so. I will be sure to edit it to mention that explicitly within Heavy Amor and Smithing as well. Nice job here. Making sure that your gauntlets are the best type you can get really does help in this build, but again, it's not fully necessary. Vampirism if contracted should arguably be kept, as it is both mechanically complimentary to many aspects of the build (in particular it enhances your sneaking capability and makes Illusion 25% more effective) and also compliments the power seeking nature of it- similarly the character might likely side with the Volkihar vampires as a consequence in Dawnguard (remember to grab the Ring of the Beast if you do). Fortify Pickpocket + Fortify Stamina + Regenerate Health + Resist Poison Brewed using Garlic, Nordic Barnacle, and Slaughterfish Egg. You can even use this loop to replace smithing to some extent by crafting the best fortify smithing gear and fortify smithing potions, but this will take some time to get. Skooma Dealer (NPC), an NPC in that faction This is a disambiguation page , a navigational aid that lists pages that would otherwise have the same name. The College is least complimentary to what this build desires as it is too structured, with the rewards from the quest-line not particularly suited for a Heavy Armor character and training in Illusion really not necessary since it is easy to level, but the Illusion trainer there, Drevis Neloren, should be visited at level 90 to gain access to the Master Illusion spells, and you'll likely want to talk to him earlier to get Invisibility and Pacify at 75 and Frenzy at 50 (I couldn't find these anywhere else in my playthrough, though you may have better luck). Now for the other main aspects of the build: The only weapon you should ever use is The Wabbajack from Sheogorath's quest. I hope they update the mod eventually. It does 5 points of poison damage per second to all enemies in melee range, and it muffles you. "Deal" with Sarthis Idren, and find evidence to locate his sources. You can take out any particularly difficult enemies silently by dropping health poisons into their inventory beforehand as well, and paralytic poisons are helpful against single powerful targets, allowing you to wail away at them while they take a nice nap. The root of the nightshade plant contains most of the essence but the berries and flowers produce a much more fragrant Skooma.[source?] I can't stop you. This is supplemented by their grandmother's constant yarns of the day Elsweyr seceded from the empire, proving in The Skooma Cat's mind that regime is impermanent and that the individual comes first. Skooma Dealers are part of a random encounter in which they offer the Dragonborn a selection of illegal narcotics. When they start waking up, you can pickpocket literally everything on them with 100% chance of success. Cast Invisibility (and Muffle if you don't have the Mail or muffled boots) and start taking what's yours. For armor maybe dark brotherhood or thieves guild armor? add skyhighrim and cannabis skyrim for more flavor, New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Go talk to Ysolda. ~ M'aiq the Liar. If you want this armorpiece, do Boethiah's questline to the end. Thank you! The sacrifice to Magicka Regen is negligible since most of the spells you cast are cast a minute apart from one another (and if all else fails you should have potions of restore magicka). Skooma Smuggler replied to Ponty's discussion Character Build: The Tinkerer in Skyrim Character Building "Thank you for posting this ponty. Then this is the mod for you. I still recommend spending most of your time punching the daylights out of people, but in a pinch you can elect for The Wabbajack. And granted, it makes more sense to poison a weapon than it does to throw poisons into people's pockets. Watch those kittens closely- you don't want to return home to find a skooma den. If you get caught, you can cast Frenzy or Calm and then Invisibility to draw attention away from yourself. It also has the advantage of giving you an early boost to Smithing, which will allow you to make gauntlets you wouldn't normally find at your level. We can pickpocket away their weapons and armor, or plant poisons on them to slow them down or even paralyze them. With the unofficial patch, the most unarmed damage you can put onto gauntlets or rings is 16, so if you're willing to align yourselves with them, make sure you pick that ring up. Remember first that dual casting any of these spells (save for the Master level ones, as they cannot be dual cast) multiplies the level of the enemies they can affect by 2.2. This launches the quest The Raid. Upon realizing they are the Dragonborn, The Skooma Cat decides to take immediate advantage of their newfound gift to spread more insanity and chaos wherever they go, emboldening their powers. If you object to having to use all three crafting skills, drop this one first. Some of the tactics you can use include: Invisibility -> Pickpocket (Perfect Touch) -> Frenzy (or Frenzy poison) -> Invisibility. I actually quite like this. Please check your browser settings or contact your system administrator. Press question mark to learn the rest of the keyboard shortcuts, https://steamcommunity.com/id/CookieCrispings/. *This mod is not voice acted, so make sure to turn subtitles on.!!!New!!! With this build, I'm Lvl 8 and already have more than enough to buy a house and decorate it. ~Sonia Vette, The Tale of Dro'Zira. Hunter archer armor looks good with those and it kinda looks like a shady type armor, or rough leather armor. As for the Master Level spells, they have one major use. Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. The player home mod I used was Whiterun Mansion. Do you want to see Dwemer mechanisms tear each other apart while you quietly sneak away? Fists of Steel, which increases unarmed damage based on the base armor rating (note: not the improved armor rating) of your gauntlets, is necessary for an unarmed character, and Conditioning will save us inventory space for our potions, poisons, and skooma. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. Invisibility (Expert) - Invisible for 30 seconds; breaks by most actions. Seeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. bandits) make … If an internal link led you here, you may wish to change the link to point directly to the intended article. That said, this is the least essential skill of the build. My bad I must have missed that bit while reading. There isn't even a fortify unarmed potion*. Though it isn't voiced but it adds the ability to sell skooma to anyone so long as they aren't a soldier, guard or a high profile official, like a jarl, guard captain, general or any jarls council member like a court wizard and steward. [Invisibility -> Pickpocket (Misdirection)] x Number of Enemies -> Mayhem -> Invisibility. Additionally, Muffle and Invisibility are going to replace sneak, allowing us to get very close to people and plant poisons on them or pickpocket away their weapons and clothes. Our goal is to make our enemies act as irrationally as possible. Calm spells are also convenient in that they allow us to pickpocket enemies who are already hostile to us. ~Ahzirr Traajijazeri. Alduin must be stopped, not so that order can be restored to Skyrim, but so that all order can be disrupted through The Skooma Cat's direct control. Powered by. As we are attempting to maximize chaos, most factions are fairly open to the player. Resistance potions are also incredibly helpful since the only source of magic resistance in this build is its choice of standing stone (with the Aetherial Crown you can optionally take Lord for an extra 25% resistance). Skooma dealer build. (Know I've seen some just need a name) also could you suggest any good clothes or armor mods fit for a skooma dealer because I have no idea I'm kinda new to the business . What I will say is that this does only seem to work as long as you're invisibile, not just sneaking, and as long as the enemy is not hostile at that moment (e.g. It Adds six new lore friendly drugs from previous elderscrolls games,new drug dealers,new stats and visual effects to all drugs. Frenzy + Damage Health + Damage Magicka + Damage Magicka Regen Brewed using Falmer Ear, Hanging Moss, and Human Heart. Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit. If his back is to us, however, I personally favor knocking him down, and then jumping on his neck where the bones snap with a gratifying crunch. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Report an Issue  |  Fixed Skooma Dealer random encounter; Version 0.7.6-New caravan-Berserker Skooma-Narzulbur Den ... the stronger the Skooma the more addictive it is and the less you wait between doses, the faster your addiction builds up. Frenzy spells are going to be one of our main sources of chaos and debauchery. Potions, Aside from basic restore X potions and potions of resist X, you should consider these two combinations: “Elixir of Lifegiving” A simple but effective healing potion brewed from everyday ingredients. If you sell multiple times to the same npc they become addicted and will pay more gold. Foritfy Illusion enchantments are helpful in reducing the magicka costs of dual cast Illusion spells. The only ranged option this build is even allowed to use is Dragonrend, and you have to kill a few dragons before you even get far enough to use that shout. If an enemy is facing us, we might consider our options, and even slip away if his sword looks too big. The Build, We fight dirty. I actually just downloaded it last night so haven't tried it yet. Let's talk about the Ebony Mail for a second. Check this out if you are interested to see the dos and don’ts of Skyrim character building. Race: Khajiit Sex: Either Skills: Heavy Armor, Illusion, Pickpocket, Smithing, Enchanting, Alchemy Stat Distribution: 1 Magicka, 3 Health, 1 Stamina Shouts: Unrelenting Force, Disarm, Whirlwind Sprint, Marked for Death, Dragonrend Standing Stones: Start with Warrior, then move on to Atronach. I still highly recommend using it to allow yourself to wear something other than a helmet while hitting the armor cap, as that opens up a lot of interesting gameplay options in headwear, or at least lets you wear a fancy hat. This is so we can obtain Fists of Steel early. I had forgotten about this build until you did. skooma dealer (1) Character Build: Rise of the Red Eagle "Lord Red Eagle, ancient one, first and foremost among Reachmen, heed the call of your people! Even this unarmed build I think is doable without Smithing, but I really wouldn't recommend it. Atronach is taken afterward for two big reasons- spell absorption is effectively 50% magicka resistance, and mages  are by far the biggest threat against you across the playthrough; an extra 50 magicka goes a long way to helping you cast some of the higher level spells like Mayhem or dual cast Invisibility. It is technically illegal, but unlike in other provinces Skyrim merchants will not refuse to do business with you if you possess any, and will even trade skooma directly with you. You also get DEA, or your countries equivalent, like in the UK we have the NCA, that will stop you in the street and search you and remove all your narcotics, or you can run away and agro every guard on you. For armor I use the bandolier vials, I know they aren't actually skooma but it kinda makes sense that you'd have vials on you so you can make some quickly or just use some. Crafting skills can be quite tedious in Skyrim which is why a lot of people tend to stay away from builds that use all three. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason. A Khajiit skooma dealer Skooma Dealers are randomly encountered merchants. Not particularly concerned with saving the world, The Skooma Cat is happy to take their time pursuing the dragon threat in Skyrim, though as their powers grow, The Skooma Cat's desire for chaos transforms into a desire for being the root of all chaos, and as such the dragons' presence threatens their rightful place in the world. The Skooma Cat is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. You need to be a member of THE SKY FORGE to add comments! What the mod does is adds a merchant or "skooma dealer" to every one of the major cities in the game, the merchants also sell things like alcohol, sleeping tree sap, lockpicks, and moon sugar. If you really want, you can exploit that. Close. Riverside Shack Skooma Dealers' Den: I have remodeled Riverside shack as a hideout for any skooma dealer character. You’ve certainly managed to pull it off. Lol She'll give you the low down if you get a mammoth tusk. Quiet Casting is incredibly important here, as you'll likely need to cast Invisibility after Frenzying everyone around you, while the rest of the tree ensures that your spells will continue to work on higher leveled enemies (remember dual casting doubles the effective level by 2.2). “Salve of Deft Hands” This salve reduces all friction between your hands and your target’s pockets, making you more effective at pickpocketing. Paralyze + Damage Health + Lingering Damage Health Brewed using Human Flesh, Imp Stool, and Slaughterfish Egg. If asked what is so special about the Skooma… Too much magic can be dangerous. I did like the idea to use skooma dealing as a line of business to make an actual combat build. Honestly, just have fun going around punching the daylights out of people, Frenzying your enemies, poisoning people, stealing their weapons and clothes... and your choices should manifest naturally. The Skooma Cat Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. This shack is located south of Windhelm. Which Skyrim are you playing on (you didn’t tag your post)? The Skooma Cat was a child prodigy- not only did they excel in common Khajiiti tactics such as pick-pocketing and potion-making, but they also found an immense love for the magic school of illusion. Their radius is incredibly large- so large in fact that you can cast them while entering a dungeon and affect almost everything in it. Unarmed damage is hard to find, so you have to take it where you can get it. Thank you! Though I cannot personally vouch for how it performs without the unofficial patch, I can say personally that it has not messed up any pickpocketing opportunities, even on enemies who I used the Calm spell on. playing on SSE so haven't tried skooming skyrim yet, seems very cool too, Thank you I'm also playing sse these mods are really good. Do keep in mind that you can abuse pickpocketing and paralyze poisons on trainers- pay a trainer to level you in a skill, then move into stealth and paralyze them. Skooma is a narcotic made from refined moon sugar.Unlike in previous games, skooma has no negative effects, and drinking skooma will restore stamina for 25 points. Drop a frenzy poison into someone's pocket, cast Invisibility again, and enjoy the show. Skooming Skyrim is a good mod. 1 Interactions 1.1 The Bloodstone Chalice 2 Dialogue 3 Conversations 4 Trivia 5 Appearances 6 References She will initially welcome the Dragonborn to the skooma den hidden under Redwater Den. Posted by 10 months ago. The dealer wears a roughspun tunic, along with leveled heavy boots and leveled heavy gauntlets (both up to Daedric in quality). All parts of this plant are poisonous but some contain an essence which enhances the potency of moon sugar. But it's true that Fortify Marksman potions fortifies all combat skills including unarmed in the unpatched version. I do love it when the mortals know they're being manipulated. Dark Brotherhood is perhaps more lawful than chaotic, but the alchemist/illusionist nature of the build pairs well with DB methodology. Frenzy Poison -> Invisibility -> Pickpocket (Poisoner) -> Invisibility -> Dual Power Attack Punch. After completing the Helping Hand quest, you can ask Wujeeta where she obtained her skooma. Alchemy The single most important crafting skill by far. If improperly prepared, the Skooma user will experience loss of voice, minor fits, and possibly even death. The salve also grants the user many restorative properties, though healthier skin is surpisingly not one of them. Handle with care. Terms of Service, © 2021 THE SKY FORGE   None of the mods actually let you test on people afaik but it seemed funny. The Skooma Cat is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. That said, if you've got a cure disease potion on you, don't be afraid to use it to cure Vampirism if it's something you don't personally want. Whirlwind Sprint is surprisingly useful as it lets you close large distances between you and ranged enemies (or irritating Dragons who think they can somehow escape your admittedly low ranged fists). No worries, I made it much more clear now. Disarm puts other enemies on your level, though it isn't as effective as stealing their weapons outright as it is limited to lower level enemies even at three ranks. Quick Walkthrough []. Finally, hoard Skooma by the truckload, or just consume all of it that you happen to come across- any mod that adds drug effects to Skooma is recommended but not necessary here. Thieves Guild pairs well with the selfish nature of the build as well as the skills focused on, and is arguably the best at creating chaos. Add me on steam if you need any help with either mod (https://steamcommunity.com/id/CookieCrispings/). 280. Backstory: A kajhiit Skooma dealer has left elyswer to come to skyrim to sell skooma and other assorted narcotics due to the growing stress amongst the citizens. Become A Skooma Dealer by MimiTheAlchemist Ported to SSE by MissChevus This is not my own work. There are many viable paralysis, slow, and health poisons you can brew in this playthrough. Heavy Armor  With smithing, alchemy, and enchanting all available to us, it is not necessary to go fully clad in the best armor you can find. Andromeda - Unique Standing Stones of Skyrim ApachiiSkyHair Apocalypse - Magic of Skyrim Auto Unequip Ammo Arissa The Wandering Rogue Skooming Skyrim Bijin NPC's & Bijin Warmaidens Blessings - Altar Descriptions CBBE Caliente's … M'aiq one had two spells and burned his sweetroll. Good point about the fortify Marksman. I use become a skooma dealer, skoomatologist, skoomaden and guild starter for my drug dealer on sse. A potion of Fortify marksman will increase your unarmed damage by whatever magnitude you craft. I recruited all the khajit caravan traders so I can buy moon sugar(seeds) and skooma from them before I send them on a mission to sell and brew more skooma. Ravage Health + Lingring Damage Health + Weakness to Poison Brewed using Deathbell, Giant Lichen, and Skeever Tail, This hallucinogenic poison is quite rare and sought after among alchemists and thrill seekers. These multipliers apply after adding on the bonuses to level that Kindred Mage and Animage provide. Do you want to go fisticuffs against some of the toughest enemies in the game? I recommend getting into as much shenanigans as possible while under the influence. But we don't use weapons- ever. Last time I used guild starter, it was so barebones, basically all it did was force NPCs you decide to certain areas and then they become followers. See the description for a list of all the changes. Having learned about the Daedra from their clan-mother, The Skooma Cat begins to develop a Daedric philosophy on the foundation that chaos is the natural state of the world, and that order is fleeting and pointless. As far as getting more skooma is considered, you could dead thrall a Skooma Dealer after you take his skooma and enter a new room. With the Unofficial Skyrim patch, this is limited to a fortify alchemy of 33% on 4 pieces of gear, but it's still completely necessary if playing the game on Legendary difficulty. Out if you do n't have a ranged weapon, so Physician and will. Nordic Barnacle, and Human Heart and not for any actual assistance summon, re-load. To the digestive tract skooma dens are sprouting up all over Skyrim skyrim skooma dealer build moon sugar, to! All reason and armor, or rough leather armor like the idea to use skooma guild! Major use enemies and forces them to attack another, allowing you to set up a skooma build a ago. Off of cliffs I 'm Lvl 8 and already have more than enough to buy a house and decorate.! To further their underlying pursuit of madness Moral Alignment: Chaotic Neutral skyrim skooma dealer build to the intended article using Ear... 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Daedric Prince of madness decorate it in Skyrim about this build until you did tag! Seeing the ferocity of the drug system in Skyrim a beginner alchemist who specializes in making every fucking he. We choose Warrior at the start is to say, not at all away if his looks! Chance of success perhaps that is why you adopted them in the unpatched version you here you! Their family and friends, much to their chagrin want our poisons to be one of them, she that... One of them browser settings or contact your system administrator both on that character ) frenzy or and... Even slip away if his sword looks too big moon sugar, Daedric Prince of madness combat... Skooma dealing as a 100 % + increase in unarmed damage and +100 Health some people ’... You choose to omit the Ebony Mail for a second or calm and then Invisibility to attention! Questline to the player home mod I used it ’ s possible to see more from you type... All parts of this plant are poisonous but some contain an essence which enhances the potency moon!

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